How to Participate

World Black Monitor Day is designed to be simple, voluntary, and self-guided.
There is no registration, no schedule, and no required tools beyond what most systems already support.

black flat screen computer monitor
black flat screen computer monitor
Designers

Developers

Product managers

QA and accessibility specialists

Students and educators

Entire product teams

Who Can Participate?

Anyone involved in creating, maintaining, or supporting digital products is encouraged to participate. No prior accessibility knowledge is required.

The Experience

The experience is intentionally minimal.
Its value comes from removing visual shortcuts we rely on every day.

white and red arrow sign
white and red arrow sign
Step 1: Remove Visual Input
  • Turn off your monitor or

  • Wear a blindfold

The goal is to eliminate visual cues entirely.

red and white letter m
red and white letter m
  • Use a screen reader (such as NVDA or VoiceOver)

  • Navigate using the keyboard only

Avoid using mouse or trackpad.

Step 2: Use Assistive Technology
red and white letter m
red and white letter m
Step 3: Attempt a Real Task
  • Filling out a form

  • Finding specific information on a website

  • Completing a familiar workflow

  • Reviewing or editing a document

The task should feel routine under normal circumstances

red and white x sign
red and white x sign
Step 4: Reflect
  • What slowed you down?

  • What was confusing or unclear?

  • What assumptions did the interface make about vision?

  • What worked better than expected?

    Your reflection is essential part of the experience.

Teams may choose t participate together.

Optional

Team Participation
  • Set aside 10-15 minutes

  • Let each participant choose their own task

  • Discuss observations afterward

No facilitator or formal agenda is required.

Share

If you choose to share your experience publicly, you may use:

#WorldBlackMonitorDay

Sharing is entirely optional. Quite participation is equally valid.

Important Notes
  • This is not a usability test

  • It is not a certification exercise

  • It is not about doing things correctly

The goal is to experience digital interaction without sight, even briefly, and to carry that empathy into future design and development decisions.

Accessibility Reminder

If you are unfamiliar with screen readers or keyboard navigation, that discomfort is part of the experience.

Many blind users rely on these tools every day.